911±¬ÁÏÍø

News

Wooden labyrinth game goes digital on Electrical Engineering Workshop course

The first-year students fantastic achievements also included a laser worm game, mobile radar and self-flying plane.
sahkopajadipoli_en_en.jpg

The Electrical Engineering Workshop course has been running since 2013, which was the year when the bachelor’s degree reform brought changes to the curriculum. Over the years, the course has been continually developed. The five 3D printers and the laser cutter bought with donated funds have been in heavy use by the course participants.

‘Also, our component supplies have expanded in recent years. Improvements in workshop equipment have enabled further development of diverse project work’, says Kimmo Silvonen, the teacher responsible for the course.

The course participants presented in Dipoli on 20 December the fruit of the Autumn’s elective project work. The sometimes humorous work combined elements of electronics, radio technology, programming, mechanics and 3D printing.

The AMaze Station game prototype was a wooden labyrinth game with a ball that is moved along the labyrinth tracks. The controller itself was produced with a 3D printer.

Students spoke about their project work both at their own exhibition stands as well as during the main presentation.

Automatic coffee pourer.

During the students’ presentation a video was shown in which a plane flew itself to Helsinki and back again.

The curtains opened automatically with the daylight and closed again at night. Photos: Mikko Raskinen / 911±¬ÁÏÍø

  • Updated:
  • Published:
Share
URL copied!

Read more news

projektiryhmä, Kauppis
Cooperation, Studies Published:

The use of artificial intelligence in business has been a popular topic in customized student business projects

The student group is selected based on the needs of each project’s client
Team Sealevä showcasing their project results
Studies Published:

From seaweed to startup, fostered by PdP and Aalto’s ecosystem

Sealevä shows how Aalto’s innovation ecosystem can turn biomaterial ideas into companies, combining education, infrastructure and entrepreneurial mindset to reshape how products are made.
Person stands between tall library bookshelves in a bright room with computers behind
Studies Published:

An interest in geospatial information and Finnish student culture led Katariina Kuoppala to Aalto

Katariina Kuoppala first discovered geospatial information during her bachelor’s studies abroad. In the Master’s Programme in Geoinformatics, she has been able to apply the latest technologies in practical projects and build expertise for her future career.
Aerial view of two tall buildings, green roofs, parked cars and a small playground between them
Studies, University Published:

Aalto offering free education to architects after €260 000 donation

Koulutuksen tavoitteena on täydentää erityisesti arkkitehtialan ammattilaisten osaamista vastaamaan nykypäivän tarpeita.